Elemental Reform - Part Who Knows anymore
Alright, let's keep this brief. We have thirty-four elements on Complipedia. Most of them, I'm fine with keeping, but I'd like to spark a little extra conversation before we get to completely adjusting the categories. I probably shoulda made this thread before the Complipedia Clean-Up one, but nonetheless. Not much progress has been made, and it's best we do it now than later. Not all of the changes discussed here will be made, heck, none of them might even, but basically I just want a little extra discussion before we all get to revamping everything.
Elements that may be scrapped
Food Element - Although food is a recurring theme in the Compliens universe, I'm not really sure if "Food" is something that warrants a full element of creature designs. Most of them could either fall into the Nature and Plain elements just as easily, and while I'm all for more food-based creatures, there are many times in which somewhat uninspired designs can be derived from this element. I'm pretty much fine either way, but it definitely seems like one of the most likely candidates for removal at this point.
Art Element - Falls into many of the same reasons as Food Element creatures. Basically "Art" is a little too specific a theme. I believe Art-themed creatures, however, could exist as a subset of a larger theme that might make a little more sense, which I will discuss below.
Insect Element - While the "powers" of an insect may make an Insect Element more distinct from something like a Bird Element or a Fish Element or a Reptile Element, I'm still not quite sure if it's enough to warrant its own full element. Maybe if we were to rename it it would work a little better, but maybe it could be merged into Leech Element or something. But at the same time...
Leech Element - "Creatures that drain the energy of others" seems just like a tad too specific a theme to build new designs around. With most elements, there are multiple ideas that can arise from them. For something like Water you can have creatures that control water, or move through water, or have liquid forms. Even more specific ones like Dream, can represent stuff like sleep, the night, alongside human imagination and psyche. Leech does fill sort of a specific niche, I will admit, that I'm not sure any other element could cover, but it doesn't have very much room for expansion from what I can tell. All Leech Element creatures ultimately end up falling into the same prospects.
Crystal Element - I guess I also gotta list elements I'd rather keep, but could be removed. In the case of Crystal, it could easily be merged with Earth. However, ultimately, this means creatures based on glass would also end up incorporated into the Earth Element. I get glass is technically super-heated sand, but it still feels like a bit of a stretch. However, I do understand a large point of Crystal Element creatures take inspiration from jewelry, which is technically just a different type of rock, so I can understand the justification for its removal.
Cyber Element - Another one I don't want removed, but can understand why. Ultimately, technology-based creatures could fall within the Volt, Metal, or Energy Elements, which could allow for an effective removal of Cyber Element creatures. However, I believe "technology and cyberspace" feels distinct enough to keep it around.
Dream Element - Another one I'd much rather keep, since it is a personal favorite of mind. I can understand potential themes it may have in common with Esper Element Compliens, however, so the removal of this one isn't baseless. Again, though, I feel that sleep, night, and imagination all make this distinct enough to give it its own theme.
Mystery Element - I'm pretty neutral on this one. In the case of something like Pawnoire and Ghachilon, it works pretty well, but there are dozens of creatures which seem to gain this element on pure account of "it acts mysterious" or "little is known about it" which doesn't feel like quite enough to justify a creature gaining this element. If we are to remove it, I suppose it can be merged into Dark.
Elements that may be added
I have two in mind right now, which I'm all up for discussing the addition of. However, if you can come up with more, then feel free to discuss.
Luck Element - One I've been considering for a couple days now, the Luck Element is pretty much exactly what it says on the tin. Luck Element creatures would have designs based on lucky or unlucky symbols, or may otherwise work in a way that has them rely on chance to be an effective battler. Compliens like the Clove line could be donated this Element, and I've come up with new designs based on gambling and whatnot. I can definitely see why others would not wish to add this in, since designs may be difficult to come up with, but I feel it could be an interesting addition.
Passion Element - For the "Art" section, this is mainly what I was talking about. Basically, the Passion Element would regard heart, emotion, and passion. Some Compliens like Marsymom could probably ditch that unnecessary Esper Element, which back in the day I pretty much tacked onto any pink Complien or designs I found "weird." I also believe that pairs like Dark/Passion, Toxic/Passion, and Horror/Passion could allow for some really interesting designs. I'm definitely in favor of this one.
Anyway, feel free to discuss and vote below. Personally, I myself...
The removal of Food and Art Elements, and the addition of Luck and Passion. Food easily blends into other Elements, and feels like too specific a theme, while the addition of Passion would likely remove a necessity for Art, and heck, even without Passion, Art could blend into dream. Luck and Passion I feel are interesting concepts which could open opportunity for new designs, and help with new themes of the series.
The removal of Insect, Leech, and Mystery. While Insect and Leech are ones I'd feel like removing, they fill a niche that I can't really find anything else to replace. Mystery has about the opposite problem, since the theme, while it interests me, often gets tacked onto things that don't requite it, and even otherwise could probably merge into Dark.
The removal of Crystal, Cyber, and Dream. While I understand potential justification for the removal of these, or else I wouldn't have them on this thread, I think they each fill enough of a niche that allows them to remain separate from other Elements. I think they open to interesting designs, and overall provide more substance to the series.